Sabtu, 23 Juli 2011

Dungeon Raids

Here is an expanded Dungeon/Boss Raid Requirement Chart by Troop Type. These are minimum requirements for success although you may need to increase the quantity to get all of the loot.

If you find any errors please comment and I will update.

Berserker
Dungeon______Boss
1: 15________50
2: 100_______300
3: 350_______2000
4: 1500______4000
5: 3500______10000
6: 6500______15000
7: 14000_____20000
8: 19000_____30000
9: 35000_____45000
10: 60000_____60000

~~~~~~~~~~~~~~~~~~~~~~~

Mage
Dungeon______Boss
1: 10.5_______35
2: 70________210
3: 245_______1400
4: 1050______2800
5: 2450______7000
6: 4550______10500
7: 9800______14000
8: 13300_____21000
9: 24500_____31500
10: 42000 _____42000

Need x3 for loot 

~~~~~~~~~~~~~~~~~~~~~~~

Ranger
Dungeon______Boss
1: 22.5_______75
2: 150_______450
3: 525_______3000
4: 2250______6000
5: 5250______15000
6: 9750______22500
7: 21000_____30000
8: 28500_____45000
9: 52500_____67500
10: 90000_____90000

~~~~~~~~~~~~~~~~~~~~~~~

Guardian
Dungeon______Boss
1: 75________250
2: 500_______1500
3: 1750______10000
4: 7500______20000
5: 17500_____50000
6: 32500_____75000
7: 70000_____100000
8: 95000_____150000
9: 175000____225000
10: 300000____300000

~~~~~~~~~~~~~~~~~~~~~~~

Templar
Dungeon______Boss
1: 30________100
2: 200_______600
3: 700_______4000
4: 3000______8000
5: 7000______20000
6: 13000_____30000
7: 28000_____40000
8: 38000_____60000
9: 70000_____90000
10: 120000____120000

~~~~~~~~~~~~~~~~~~~~~~

Knight
Dungeon______Boss
1: 9_________30
2: 60________180
3: 210_______1200
4: 900_______2400
5: 2100______6000
6: 3900______9000
7: 8400______12000
8: 11400_____18000
9: 21000_____27000
10: 36000_____36000

~~~~~~~~~~~~~~~~~~~~~~

Warlock
Dungeon______Boss
1: 7.5________25
2: 50________150
3: 175_______1000
4: 750_______2000
5: 1750______5000
6: 3250______7500
7: 7000______10000
8: 9500______15000
9: 17500_____22500
10: 30000_____30000

~~~~~~~~~~~~~~~~~~~~~~

Crossbowman
Dungeon______Boss
1: 18________60
2: 120_______360
3: 420_______2400
4: 1800______4800
5: 4200______12000
6: 7800______18000
7: 16800_____24000
8: 22800_____36000
9: 42000_____54000
10: 72000_____72000

~~~~~~~~~~~~~~~~~~~~~~

Paladin
Dungeon______Boss
1: 15________50
2: 100_______300
3: 350_______2000
4: 1500______4000
5: 3500______10000
6: 6500______15000
7: 14000_____20000
8: 19000_____30000
9: 35000_____45000
10: 60000_____60000

Boss Lvl.------ Sloops ------ Frigates ------ War Galleons
==============================
1: 1------1------1
2: 2------3------1
3: 14------20------7
4: 27------40------14
5: 67------100------34
6: 100------150------50
7: 134------200------67
8: 200------300------100
9: 300------450------150
10: 400------600------20

Best Troop Type for Dungeon/Boss
Cavalry>Forest>Dragon
Magic>Hill>Moloch
Infantry>Mountain>Hydra
Artillery>Sea>Octopus

LORD OF ULTIMA: RANKINGS

MILITARY
Ranking for the best military city.
The score is calculated as:
Score = SQRT (maximum troop strength^2 * sum of all recruitment speeds, Shipyard
speed counting double) /1000
Example:
A city with a castle at level 10 and 50 barracks at level 10 would have a maximum troops strength of 200,000 TS. 
Additionally the city is boosted to 6500% recruitment speed in the training ground but does not have other recruitment buildings.
Thus the sum of all recruitment speeds is: 7200 = 100 + 6500 + 100 + 100 + 100 + 100 + 100 * 2 (the shipyard recruitment speed is counting double)
The score for this city is SQRT (200,000^2*7200) / 1000 = 16970,563
Note:
In the column that shows the sum of all recruitment speeds, the speed of the shipyard is not counting double. Thus two cities with the same values in this column and the Max TS column will have a different score if they have different speeds for the shipyard.

RESOURCE

Ranking for the best resource city.
Only one of your cities with the best score can participate.
The score is calculated as following:
Score = wood/hr + stone/hr + iron/hr + gold/hr * 1.5 + food/hr * 0.5
Example:
A city with 12055 wood/hr production, 5817/hr stone production, 69893 iron/hr production and 12915 food/hr production would have a score of 12055 + 5817 + 69893 * 1.5 + 12915 * 0.5 = 129168.5

Kamis, 14 Juli 2011

Lord Of Ultima: Attacking Strategies

When using the “Send Army” button or the “Command Menu”, several options are presented to the player as to what action should be taken on the coordinates in question.

Actions:Requires Castle:TargetAppropriate Units:
ScoutYesAny CityScouts*
SiegeYesCastleArmy, Rams* and/or Catapults*, Baron**
PlunderYesAny CityArmy
RaidNoDungeonArmy
AssaultYesCastleArmy
SupportNoAny CityArmy
SettleNoEmpty FieldBaron, etc.
*Can be alone or in an army. **Baron is optional, used if attempting to conquer city
Army refers to any collection of units.
When besieging a castle, any additional units sent from the same city as the original force castle will join the original troops in following siege waves.

SPY

Actions:Requires Castle:TargetAppropriate Units:
ScoutYesAny CityScout(s)
Note: Scouts sent with troops for Plunder, Assault, and Siege actions will also conform to the following description.
Basic Tooltip Description:
bq. Only spy on the chosen city with scouts, and only fight defending scouts (or city guards positioned in lookout towers).
This is a Spy vs. Spy scenario. 
Attacker’s Scouts vs. Defender’s Scouts + Defender’s Lookout Towers
If the attacker has enough scouts, then a message will be added to the Reports menu showing an extensive account of the resources of the city as well as a summary of the buildings in that city.
Example:
49 Scouts (who were part of an army on a plundering mission) returned the following information:
Resources spied
Wood18948
Stone34031
Iron89654
Food16318
Note: it appears that scouts can no longer “spy” resources as of October 2010
Buildings spied
BuildingSum of all Levels
Woodcutter’s Hut44
Quarry61
Farm12
moremore
Moonglow Tower3
Trinsic Tower3
Note: Full information was given for 25 building types; the list above was shortened. By omission, it was clear that the defender did not have a castle, harbor, or shipyard. This information could also be gathered by noting that the defender’s city was not located by water and did not have the castle icon in the region map view.
Building Details:
In the Buildings spied report in this example was also a full report of the allocation of these buildings. In particular, when hovering over the value below the spied building, a tooltip pops up and shows the viewer more information.
Woodcutter’s Hut
Woodcutter´s Hut
Sum: 44
Details:
2 of Level 3
8 of Level 4
1 of Level 6

SIEGE

Actions:Requires Castle:TargetAppropriate Units:
SiegeYesCastleRam* or Catapult* with Baron
Basic Tooltip Description:
bq: Begin besieging a city with a Castle.
Your troops surround the city and seige attack it hourly unless you withdraw. The goal is to conquer and control the city. This is acheived by your baron claiming 100% power of the city. After 10 AM Eastern Standard time on US servers, and 10 AM Greenwich on European ones, the maximum your baron can gain in each hourly attack is 10%. After 10 PM, that amount reduces until it reaches just 6%. Also, the town enters “night protection”, which increases the target town’s defenses.
Opponent’s city can not trade at this time, but can receive support troops to counter the seige attack. This will aid the town’s morale in addition to build up the city’s defensive strength.
Best to combine this with multiple assults. Also, battering rams can destroy the enemy town’s defenses, allowing your army to do more damage while taking less losses.
Additional Barons do not speed up the conquering effort since the max claim per hour is 10%. However, there is a chance that your baron will die during the siege, even when you have overwhelming forces. That may be a good reason to bring a spare; if the baron dies, the siege goes back down to 0% and you have to send another baron and start over.